#include <iostream>


#include "SDL.h"

using namespace std;

int main( int argc, char* args[] )
{
    // Initialize SDL, we do this once.
    SDL_Init( SDL_INIT_EVERYTHING );
    
  
  SDL_Surface *screen = NULL;

  screen = SDL_SetVideoMode (640, 480, 16, SDL_HWSURFACE);
  if (screen == NULL) {
    cerr << "Unable to set video mode";
    return -1;
  }

  SDL_Delay(3000);


    // Clean up SDL, this frees the screen, no need to do it explicitly. 
    SDL_Quit();
    
    return 0;    
}